[Being a study on the methods and culture of
the Orkoid races]
General Description of the Ork Race
The Orks are a savage, and brutal race who love war. They are
the dominant element of a race of Orkoids that includes Orks, Gretchin, and Snotlings. The
Orks are in charge because they are the biggest, toughest, meanest, and most warlike of
their kind.
The Ork mind is specialised: it is devoted wholly to the
pursuit of power and war. Orks are brave and tough, and their bodies have a natural
resilience which allows them to survive traumatic injuries and the most primitive of
surgery.
Gretchin
Gretching are much like Orks, though not as brutal, strong,
or tough as their larger cousins. The smaller Gretchin are more clever and cunning.
Snotlings
Snotlings' main role in Ork society is the cultivation of
fungus. They also look after the Squigs. Snotlings are bred and raised by a class of Orks
known as Runtherds.
Nobz and Warlords
Nobz are Ork Nobles. They are wealthy, battle-hardened
veterans who have gotten to where they are by being bigger, tougher, and meaner than
anybody else. Nobz can be found in positions of command or organised into their own select
bands. They prefer the company of other Orks of equal status, and Nobz units are usually
very well armed and equipped.
The most powerful and prestigious Nobz are given the title
Warboss or Warlord. The finest trophy a Warlord can have is a Space Marine helmet. Orks
judge the worth of a Warlond by the quantity and quality of the enemies he has defeated in
battle.
When a Warlord's authority is challenged, the Warlord simply
takes on any rival contenders in gladiatorial combat in a pit fight.
Ork Freebooterz
The Freebooterz exist on the fringe of Ork Kultur. They are
small roving bands of pirates, bandits and mercenaries belonging to no Waagh! or clan.
They are eager for adventure, combat, and booty.
These motly crews have long since abandoned any clan
loyalties. The Freebooter band is now the only home they have. They roam the galaxy in
small dilapidated spacecraft and hide out on isolated planets and large asteroids. The
band is led by a hardened Boss or Kaptin. They use the sign of the Jolly Ork to set them
apart.
Squigs
Orks use Squigs for everything from food to hair and beards
to ammunition, and sometimes even pets! For some reason, anywhere Orks settle, Squigs will
develop. No one knows exactly why.
Orky Know-Wotz
Oddboyz
There are many types of Oddboyz, the most important of which
are Mekboyz, Painboyz, Runtherds, and Weirdboyz.
Mekboyz make and maintain the Orks' wepons, wargear, and
vehicles. They are essential to an Ork Waagh!.
Painboyz are the Ork battle surgeons, and they work with the
Mekboyz to install mechanical bitz on the Ork boyz.
Runtherds train the Gretchin and Snotlings, and are
responsible for the breeding of them.
Weirdboyz are psykers with unpredictable powers. Most
Weirdboyz are forced to live outside the Ork village, as they are considered too dangerous
to livae amongst the general Ork population.
Bikes, Buggies, and Da' Kult of Speed
The Orks' love of fast vehicles, known by the Orks as Da'
Kult of Speed, accounts for the vast array or customized buggies, bikes, and ramshackle
vehicles that can be musted by an Ork warband.
Ork Dreadnoughts
An Ork Dreadnought is piloted by an Ork who has been
surgically implanted into the machine by the combined efforts of an Ork Painboy and an Ork
Mekboy. Most Ork Dreadnoughts have four arms, although there is a small, two-armed
version. However, the fact that the four-armed version is both bigger and capable of
carrying twice as much weaponry makes it the most powerful.
Kustom Weapons
Ork Kustom weapons can be bizarre and weird in form, they can
be both powerful and dangerous to their user at the same time, as no Mekaniak would ever
admit to any shortcomings in their creations.
The Waaagh!
Orks are evolved primarily for fighting, and this leads to
rivalry and even outright war between the different tribes. Although this gives the
impression that Orks are disorganised and rebellious, they are actually capable of a high
degree of cooperation. The Techno-Magi of the Adeptus Mechanicus have identified low
levels of background psychic energy in the minds of all Orks and Gretchin.
As a particular Warlord grows in power, other Orks are
attracted to his armies, and clamour to assume subordinate positions under his command.
This means that Ork armies can assemble very quickly, growing into massive hoards
appearing out of nowhere and attacking unsuspecting planets. A Waagh! will last until the
Orks are defeated, or until they run out of enemies.
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