Necrontilos Squad
Necron Warriors are super-tough robot killing machines of unknown origin, armed with the deadly and equally mysterious Gauss-Flayer gun. Their raids are becoming more and more frequent and they are laying waste to outposts and colonies before disappearing without a trace.
Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
Necrontilos | 20 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 10 | 3+ |
Squad: The Squad consists of between 5 and 10 Necrontilos.
Weapons: Necrontilos are armed with a Guass-Flayer.
SPECIAL RULES Fearless: Necrons are robots with only one purpose in their foul existence: to kill. They have no conscience, no fear, no remorse. Necrons are immune to psychology and pass all Morale tests they are required to take. |
Necronshis Squad (Scarabs)
The Necron Scarab is a small insect like droid that can scuttle across the battlefield at remarkable speed, or use its wings to propel itself over obstacles and terrain. Although it is unarmed, it almost always accompanies the Necron warriors osing its close proximity to cause weapons and wargear to fail and to weaken large targets allowing the Necron warriors to move in for the kill.
Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
Necronshis | 15 | 1 | 0 | 3 | 4 | 1 | 2 | 1 | 10 | 4+ |
Squad: The Squad consists of between 1 and 3 Necronshy.
Weapons: None. They attack in hand to hand combat with a Strength 3.
SPECIAL RULES Fearless: Necrons are robots with only one purpose in their foul existence: to kill. They have no conscience, no fear, no remorse. Necrons are immune to psychology and pass all Morale tests they are required to take. Metal-Eaters: Scarabs are metal-eating beings. When they leech onto a vehicle, they begin to eat its metallic armour, reducing its armour's ability to stop hits from enemy fire. If a Scarab leeches onto a vehicle, the vehicle's armour in that area only is reduced by 1. This penalty is cumulative, but Scarabs on one section of a tank do not affect the armour of any other section. This penalty applies only whilst the Scarab is in place, the weakening effect does not last once the Scarab has moved away or been destroyed. |
Necrontis Squad (Assault Warriors)
These are the Assault Troops of the Necrons. They are deadly opponents in hand to hand, and are very well armed and armoured.
Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
Necrontis | 25 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 10 | 2+ |
Squad: The Squad consists of between 5 and 10 Necrontis.
Weapons: Necrontis are armed with an Energy Sword.
SPECIAL RULES Fearless: Necrons are robots with only one purpose in their foul existence: to kill. They have no conscience, no fear, no remorse. Necrons are immune to psychology and pass all Morale tests they are required to take. |
Necronsiish Squad (Scouts)
The Scout Troops of the Necrons are dangerous opponents, sneaking behind enemy lines to launch lightning attacks upon their opponents from behind them. The Necron Scouts are a fearsome opponent in hand to hand as well, armed with a Guass Pistol and a sword.
Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
Necronsiish | 20 | 4 | 4 | 3 | 4 | 1 | 4 | 1 | 10 | 4+ |
Squad: The Squad consists of between 5 and 10 Necronsiish.
Weapons: Necrontsiish are armed with a Guass Pistol and a Sword (counts as close combat weapon).
SPECIAL RULES Fearless: Necrons are robots with only one purpose in their foul existence: to kill. They have no conscience, no fear, no remorse. Necrons are immune to psychology and pass all Morale tests they are required to take. Infiltrate: In the right circumstances Necronsiish have the ability to work their way into a forward position on the battlefield. To represent this they may set up using the Infilitrators rule, but only if the mission allows Infiltrators to be used. If the mission does not allow troops to use the Infiltrators rule then the Necronsiish must set up normally with the rest of the army. |