ELITES

Necrontimor Squad

These are the elite troops of the Necrons.  They are fearless, intentive killing machines, capable even of defeating a Space Marine in single combat!

  Points/Model WS BS S T W I A Ld Sv
Necrontimor 40 4 4 4 4 1 4 2 10 2+

Squad: The Squad consists of between 5 and 10 Necrontimor.

Weapons: Necrontimor are armed with a Guass-Pistol and an Energy Sword.

SPECIAL RULES

Fearless: Necrons are robots with only one purpose in their foul existence: to kill.  They have no conscience, no fear, no remorse.  Necrons are immune to psychology and pass all Morale tests they are required to take.


Necronshy Squad (Electro-Scarabs)

The Electro-Scarabs are like normal Scarabs in design and appearance, but they have a distinct feature that sets them apart from normal Scarabs: Electricity dances over their beetle-shaped body, electrocuting anything that touches the Electro-Scarab.

  Points/Model WS BS S T W I A Ld Sv
Necronshy 20 1 0 3 4 1 2 1 10 4+

Squad: The Squad consists of between 1 and 3 Necronshy.

Weapons: None.  They attack in hand to hand combat with a Strength 3, but due to their electricly charged outer shells, their opponent gets no armour save.

SPECIAL RULES

Fearless: Necrons are robots with only one purpose in their foul existence: to kill.  They have no conscience, no fear, no remorse.  Necrons are immune to psychology and pass all Morale tests they are required to take.

Metal-Eaters: Scarabs are metal-eating beings.  When they leech onto a vehicle, they begin to eat its metallic armour, reducing its armour's ability to stop hits from enemy fire.  If a Scarab leeches onto a vehicle, the vehicle's armour in that area only is reduced by 1.  This penalty is cumulative, but Scarabs on one section of a tank do not affect the armour of any other section.  This penalty applies only whilst the Scarab is in place, the weakening effect does not last once the Scarab has moved away or been destroyed.


Back to Codex: Necrons

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