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index-necrontyr-new.jpg (9885 bytes)

[Being a study on the methods and culture of the ancient Necrontyr race]

Necron Attack

Necron Scenarios

When fighting against necrons, use the following Force Organisation charts and Mission Generator.  These represent surprise attacks by Necrons, enemy forces stumbling on a Necron stasis chamber or the Necron's enemies making a concentrated effort to capture or destroy a Necron base.

Necron Force

Note that the Necrons do not have any Heavy Support units at the moment, but they may be added at a later date.

Compulsory - 1 HQ, 2 Troops
Optional - 1 more HQ, 4 more Troops, 2 Heavy Support, 3 Elites, 3 Fast Attack

Enemy Force

As you can see below, the Necrons' foes do not have access to many specialised units - the Necrons are often found on very isolated worlds by small scouting forces and there have been no reports of them engaging in large scale battles with a numerous foe.

Compulsory - 1 Troops
Optional - 1 HQ, 5 more Troops, 2 Heavy Support, 1 Elite, 2 Fast Attack

Terrain

Set up the terrain in any mutually agreeable manner, taking into account any special features due to the mission being fought

Selecting a Mission

1 Breakout - Necrons are the Defenders
2 Night Fight
3 Rescue
4 Ambush - Necrons are always the Attacker, even against Dark Eldar
5 Strongpoint Assault - Use Strategy Ratings to determine the Attacker.  The Necrons have a Strategy Rating of D3.
6 Meatgrinder - Necrons are always the Attacker, even against Dark Eldar

Using your Necrons in unarranged games

You may just turn up at a club or shop with your Necron army and find your opponent's army does not fit in with the Force Organisation.  In this case, these excess units are held in Reserve, following the normal rules and they will arrive in the owning player's deployment zone.  If the mission generated already allows for Reserves, these units will suffer a -1 modifier when rolling to see if they arrive.

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