TROOPS |
Deacons are often sent out by the High Priest to find new initiates and form Covens of Cultists. They collect together groups of Cultists and form them together in organized bands who sow confusion and distrust within the Imperium. These bands join each other under the leadership of the High Priest when the Cult goes out on one of its Holy Crusades against the Imperium.
The Deacon is the leader of the Cultist Coven. The Deacon organizes the Cultist under his command and leads them forth in holy missions against the Imperium. Sometimes the Deacon may even be someone of high stature within the Imperium, giving his coven an even greater chance to work against the Imperium. Options: The Deacon may choose equipment from the Armory. Transport: If a Bodyguard is taken, then they and the Deacon may ride in a captured Chimera or a Truck (see the entries in the Troops section).
The Deacon's Bodyguard is often made up of his first Initiates, those who are most loyal to him. They protect him with all of their being, so that he may go forth and help spread the holy cause of the Cult. Squad: A Chaos Cultist Bodyguard squad consists of between 5 and 10 Cultists. Weapons: Close combat weapon . Options: Any model may be given a laspistol/autopistol for +1 point or a lasgun/autogun/shotgun for +1 pt, up to one model in ten may be given one of the following weapons; plasma gun at +6 pts, meltagun at +10 pts, flamer at +2 pts, heavy bolter at +6 pts, Grenade launcher at +8pts, heavy stubber at +4 pts or an autocannon at +6 pts.
Chaos Cultists form together into bands of individuals with similar beliefs and views. They form the core of the Cult, and do much of its dirty work. Squad: A Chaos Cultist squad consists of between 10 and 50 Cultists. Weapons: Close combat weapon . Options: Any model may be given a laspistol/autopistol for +1 point or a lasgun/autogun/shotgun for +1 pt, up to one model in ten may be given one of the following weapons; plasma gun at +6 pts, meltagun at +10 pts, flamer at +2 pts, heavy bolter at +6 pts, Grenade launcher at +8pts, heavy stubber at +4 pts or an autocannon at +6 pts. One of the Cultists may be upgraded to a demagogue at an additional cost of +4pts. The Demagogue may be given additional equipment, Marks of Chaos and Gifts from the Armory. Transport: If the squad is small enough, it may ride in either a Chimera or a Truck.
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