HQ

 

HIGH PRIEST

Profile

Points/Model

WS

BS

S

T

W

I

A

Ld

Sv

Patriarch

45

4

4

3

3

3

4

3

9

4+

Deacon

30

3

3

3

3

2

3

2

8

4+

The High Priest is the leader of the Cult.  He is the person that brings together the ragged band of people under a common belief, a common goal.  The High Priest's speeches bring harmony and peace to the group, and inspire them to fight ever harder against the evil Imperium of Man.

Options: The High Priest may choose equipment from the Armory.

Transport: If a Bodyguard is taken, then they and the High Priest may ride in a captured Chimera or a Truck (see the entries in the Troops section).

SPECIAL RULES:

Independent Character: Unless accompanied by a Bodyguard, the High Priest is an Independent Character and follows all normal rules for Independent Characters from the Warhammer 40,00 Rulebook.

 

BODYGUARD
  Points/Model WS BS S T W I A Ld Sv
Cultists 5 3 2 3 3 1 3 1 7 -

The Bodyguard is made up of the most fanatical Cultists who will give their lives, and sometimes even their souls, to protect the High Priest.

Squad: A Chaos Cultist Bodyguard squad consists of between 5 and 10 Cultists.

Weapons: Close combat weapon .

Options: Any model may be given a laspistol/autopistol for +1 point or a lasgun/autogun/shotgun for +1 pt, up to one model in ten may be given one of the following weapons; plasma gun at +6 pts, meltagun at +10 pts, flamer at +2 pts, heavy bolter at +6 pts, Grenade launcher at +8pts, heavy stubber at +4 pts or an autocannon at +6 pts.

SPECIAL RULES:

If the High Priest is killed, the Bodyguard goes into a frenzy and gains +1 attack each.

 

MAGUS

Profile

Points/Model

WS

BS

S

T

W

I

A

Ld

Sv

Magus

20

2

2

3

3

2

3

1

7

6+

The Magus is the Cult's Psyker.  He lends his psychic abilities to the Cult to futher their goals.  Often the Magus will be a psyker driven mad by the Warp, or one trying to escape persecution by the Inquisition.

Options: The Magus may choose equipment from the Armory.

SPECIAL RULES:

Independent Character: The Magus is an Independent Character and follows all normal rules for Independent Characters from the Warhammer 40,00 Rulebook.

Psychic Power:  The Magus can use Psychic Powers.  The powers that he may choose are included in the Armory section of this list and descriptions of how they work can be found in the Wargear section of Codex: Chaos Space Marines.


Back to Codex: Chaos Cults

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