Chaos Cultists Army Variants

 

PRIMITIVE CHAOS CULTS

  • - No Vehicles or Cultist Bikers
  • - Cultist units cannot have Heavy Weapons except for Heavy Stubbers
  • - Cultist units can take an additional Close Combat Weapon or a Double Handed Close Combat Weapon for free.
  • - Instead of regular Heavy Weapon teams, Primitive Cults may only use the following war machine.

Bolt Thrower Cost: +5 points

Weapon

Range

Str

AP

Type

Bolt Thrower

24"

5

4

Heavy 1

  • All troops with autopistols have slings instead.
  • All troops with autoguns have bows instead.
  • All squad options (with the exception of Heavy Weapon Squads, see above) have their Options replaced with the following:
    "Any member of the squad may have a bow at +1 pt or a crossbow at +2 pts."
  • The following items are removed from the Wargear section:
    Frag grenades, krak grenades, melta bombs, bionics, targeter, scanner.
  • The One-Handed Weapons and Two-Handed Weapons sections of the Armory are replaced with the following:

ONE-HANDED WEAPONS

Sling 1 pt
Close combat weapon 1 pt

TWO-HANDED WEAPONS

Bow 1 pt
Crossbow 2 pts
Two-handed weapon 5 pts

Back to Codex: Chaos Cults

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