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PRIMITIVE CHAOS CULTS
- - No Vehicles or Cultist Bikers
- Cultist units cannot have Heavy Weapons except for Heavy Stubbers
- Cultist units can take an additional Close Combat Weapon or a Double Handed Close
Combat Weapon for free.
- Instead of regular Heavy Weapon teams, Primitive Cults may only use the following war
machine.
Bolt Thrower Cost: +5 points
Weapon |
Range |
Str |
AP |
Type |
Bolt
Thrower |
24" |
5 |
4 |
Heavy 1 |
- All troops with autopistols have slings instead.
- All troops with autoguns have bows instead.
- All squad options (with the exception of Heavy Weapon Squads,
see above) have their Options replaced with the following:
"Any member of the squad may have a bow at +1 pt or a crossbow at +2 pts."
- The following items are removed from the Wargear section:
Frag grenades, krak grenades, melta bombs, bionics, targeter, scanner.
- The One-Handed Weapons and Two-Handed Weapons sections of the
Armory are replaced with the following:
ONE-HANDED WEAPONS
Sling |
1 pt |
Close combat weapon |
1 pt |
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TWO-HANDED WEAPONS
Bow |
1 pt |
Crossbow |
2 pts |
Two-handed weapon |
5 pts |
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