ARMORY

A character may carry up to two weapons, but only one of these may be a Two-Handed Weapon. Within these limits, a character may add to or replace any weapons he already has with weapons from the Armory. In addition, each character may select up to a total of 50 points of combined Wargear, except for the High Priest who may have up to 100 points combined. You may not take duplicate items for the same model or vehicle, and all Wargear and Weapons should be represented on the model.

Single Handed Weapons

Autopistol 1 pt
Bolt Pistol 2 pts
Close Combat Weapon 1 pt
Laspistol 1 pt
Plasma Pistol 15 pts
Power Fist/Claw (Priest only, must have Bionics) 35 pts
Power Weapon 15 pts

Two-Handed Weapons

Autogun 2 pt
Boltgun 3 pts
Flamer 6 pts
Two-handed Weapon 5 pts
Lasgun 2 pts
Shotgun 2 pt

CULT VEHICLE UPGRADES

Many Cult vehicles may be fitted with the following additional equipment. Any upgrades must be shown on the vehicle model. No duplicates may be taken for the same vehicle.

Extra Armour 5 pts
Mine-sweeper 5 pts
Pintle Mounted Storm Bolter 10 pts
Searchlight 1 pt
Smoke Launchers 3 pts

Wargear

Banner of Chaos 20 pts
Bionics 5 pts
Carapace Armour 5 pts
Chaos Armour 25 pts
Cult Icon 5 pts
Frag Grenades 2 pts
Holy Relic 40 pts
Krak Grenades 3 pts
Master Crafted Weapon 20 pts
Melta Bombs 7 pts
Scanner 2 pts
Spiky Bits 5 pts
Sorceror's Scrolls (Magus Only) 5 pts
Targeter 1 pt

Marks of Chaos

Mark of Chaos Undivided free
Mark of Khorne 5 pts
Mark of Nurgle 10 pts
Mark of Slaanesh 5 pts
Mark of Tzeentch 5 pts

Chaos Gifts

See Codex: Chaos Space Marines


Back to Codex: Chaos Cults

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