"Its psychic assault stunned us, and while we stood unable to
respond it stalked into our formation and destroyed us all..." Weapons:
Two Dreadnought close combat weapons. Each fist also incorporates a shuriken
catapult or flamer. Note that the Spirit Walker's profile already includes
the extra Attack for having two close combat weapons.
Options: The Spirit Walker may be armed with one of the
following heavy weapons: shuriken cannon +25 points, scatter laser +30 points,
missile launcher +35 points, lascann +45 points, plasma cannon +45 points, D-Cannon +45
points.
The Spirit Walker may replace one of its Dreadnought close combat weapons with one of
the above heavy weapons. If you choose to do this, reduce the Spirit Walker's cost
to 100 points and its Attacks characteristic to 2, and add the appropriate cost for the
heavy weapon.
SPECIAL RULES Implacable Advance:
The Spirit Walker is a towering construct capable of laying down a curtain of fire
as it advances into combat. The Spirit Walker can shoot up to two weapons if it
moves, and all of its weapons if it stays stationary. It can even fire heavy weapons
whilst moving.
Fearless: The Spirit Walker carries the spirit of a mighty Warlock who
has witnessed many battles over the centuries. The Spirit Walker automatically
passes any Leadership tests and morale checks it is required to make.
Psychic Power - Mind Blast: The ancient Warlock's soul can still
call upon the Warp to provide psychi attacks, and it uses these attacks in battle.
The Spirit Walker may attempt to Mind Blast an opponent within 18" of it in the
shooting phase. The target must roll under its Toughness on a D6 or it will die
automatically, regardless of its remaining wounds and save. |
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