HEAVY SUPPORT

 

WRAITHLORD - SEE ELDAR ARMY LIST

"The great machine walked forward, graceful in its steps, and laid lown a hail of fire from its deadly weapons..."

 

FALCON - SEE ELDAR ARMY LIST

"The savages could not help but stare in awe as the tank swept down and fired, destroying its prey like a giant bird..."

 

DARK REAPERS - SEE ELDAR ARMY LIST

"From afar they brought death, a hail of missiles raining down on their targets, smashing them utterly..."

 

SUPPORT WEAPON BATTERY - SEE ELDAR ARMY LIST

"Ancient weapons fired, and like a storm of lightning they blasted our position into oblivion, few escaping that terrible barrage..."

 

SPIRIT WALKERS

  Pts/Model WS BS S T W I A Ld Sv
Spirit Walker 110 4 4 10 8 3 4 3 10 3+
"Its psychic assault stunned us, and while we stood unable to respond it stalked into our formation and destroyed us all..."

Weapons:   Two Dreadnought close combat weapons.  Each fist also incorporates a shuriken catapult or flamer.  Note that the Spirit Walker's profile already includes the extra Attack for having two close combat weapons.

Options:  The Spirit Walker may be armed with one of the following heavy weapons:  shuriken cannon +25 points, scatter laser +30 points, missile launcher +35 points, lascann +45 points, plasma cannon +45 points, D-Cannon +45 points.

The Spirit Walker may replace one of its Dreadnought close combat weapons with one of the above heavy weapons.  If you choose to do this, reduce the Spirit Walker's cost to 100 points and its Attacks characteristic to 2, and add the appropriate cost for the heavy weapon.

SPECIAL RULES

Implacable Advance:   The Spirit Walker is a towering construct capable of laying down a curtain of fire as it advances into combat.  The Spirit Walker can shoot up to two weapons if it moves, and all of its weapons if it stays stationary.  It can even fire heavy weapons whilst moving.

Fearless: The Spirit Walker carries the spirit of a mighty Warlock who has witnessed many battles over the centuries.  The Spirit Walker automatically passes any Leadership tests and morale checks it is required to make.

Psychic Power - Mind Blast:  The ancient Warlock's soul can still call upon the Warp to provide psychi attacks, and it uses these attacks in battle.   The Spirit Walker may attempt to Mind Blast an opponent within 18" of it in the shooting phase.  The target must roll under its Toughness on a D6 or it will die automatically, regardless of its remaining wounds and save.


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