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index-callarans.jpg (10462 bytes)

[Being a study of the enigmatic and advanced Callaran race]

TROOPS

Servitai

  Points WS BS S T W I A Ld Sv
Servitai 9 3 4 3 3 1 4 1 8 5+

Squad: The squad consists of between 5 and 20 Servitai.

Weapons: Light Plasma Carbine, Light Plasma Pistol, and close combat weapon (typically a sword).

Options: Up to two members of the squad may be armed with a Plasma Rifle at +2 points, a Nova Gun at +5 points, a Plasma Sprayer at +3 points, or a Lightning Gun at +5 points.

Any model may be given frag grenades at +1 point, krak grenades at +2 points, blind grenades at +2 points, and/or melta bombs at +5 points.

 

Liberi Pugnatai

  Points WS BS S T W I A Ld Sv
Liberi Pugnatai 13 4 4 3 4 1 5 1 9 5+

Squad: The squad consists of between 5 and 10 Liberi Pugnatai.

Weapons: Plasma Pistol.

Options: Any member of the squad may be armed with a Korinai at +15 points, a Xenon Sword as +15 points, a Power Halberd at +20 points, or a Close Combat Weapon at +1 point.

Any model may be given frag grenades at +1 point, krak grenades at +2 points, blind grenades at +2 points, and/or melta bombs at +5 points.

SPECIAL RULES

Infiltrators:  Liberi Pugnatai may use the Infiltration rules if the mission special rules allow it.

Dispersed Formation:  Liberi Pugnatai use a dispersed formation which allows them to have a squad coherency of 4" rather than the normal 2".

Cameoline:  Liberi Pugnatai wear cameoline cloaks which makes them very hard to sport in cover.  This gives them a +1 to all cover saving throws.

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