ASTRAL
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[Being a study of the enigmatic and advanced
Callaran race]
ELITES
Aar'aa |
|
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Aar'aa |
15 |
5 |
5 |
3 |
4 |
2 |
6 |
2 |
9 |
4+ inv. |
Each Aar'aa choice taken allows you to field between
1 and 3 Aar'aa, each operatingly independently from one another.
Weapons: Plasma Assault Rifle, Plasma Pistol, Xenon Sword.
Options: Each Aar'aa may be given frag grenades at +1 point,
krak grenades at +2 points, blind grenades at +2 points, and/or melta bombs at +5 points.
SPECIAL RULES Independent Character: The Aar'aa is an independent character and follows all of the rules for
characters in the Warhammer 40,000 rulebook. In addition, he may never join a squad.
Dodge: The Aar'aa can avoid the effects of
any damaging hit, including psychic attacks, on a D6 roll of 4+. This is an
invulnerable saving throw.
It the Aar'aa successfully dodges an attack that uses a blast
marker or other template, then the model is moved outside the effected area to the nearest
edge of the template.
Infiltration: Aar'aa can secrete themselves
deep within enemy territory. The Aar'aa may always use the Infiltration rules, even
if the mission doesn't allow it.
Chameleon Ability: Due to their
chameleon-like ability, any troops wishing to shoot at an Aar'aa suffer a -1 penalty to
hit. |
Fortimilitai |
|
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Fortimilitai |
20 |
4 |
4 |
4 |
4 |
1 |
5 |
1 |
9 |
3+ |
Squad: The squad consists of between 5 and 10
Fortimilitai.
Weapons: Plasma pistol.
Options: Any member of the squad may be armed with a Korinai
at +15 points, a Xenon Sword as +15 points, a Power Halberd at +20 points, or a Close
Combat Weapon at +1 point.
Any model may be given
frag grenades at +1 point, krak grenades at +2 points, blind grenades at +2 points, and/or
melta bombs at +5 points.
Ignimilitai |
|
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Ignimilitai |
20 |
4 |
4 |
3 |
4 |
1 |
5 |
1 |
9 |
3+ |
Squad: The squad consists of between 5 and 10
Ignimilitai.
Weapons: Plasma Pistol and Plasma Sprayer.
Gladitai |
|
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Gladitai |
20 |
5 |
3 |
3 |
4 |
1 |
5 |
1 |
9 |
4+ |
Squad: The squad consists of between 5 and 10
Gladitai.
Weapons: Two Xenon Swords.
Options: Any model may be given frag grenades at +1 point, krak grenades at +2 points, blind
grenades at +2 points, and/or melta bombs at +5 points.
Metigitai |
|
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Metigitai |
22 |
4 |
5 |
3 |
4 |
1 |
5 |
1 |
9 |
4+ |
Squad: The squad consists of between 5 and 10
Metigitai.
Weapons: Two Plasma Pistols.
Options: Any model may be
given frag grenades at +1 point, krak grenades at +2 points, blind grenades at +2 points,
and/or melta bombs at +5 points.
SPECIAL RULES Special: Metigitai may fire both their pistols at
once with a -1 to hit modifier. |
0-1
Moritai |
|
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Moritai |
35 |
6 |
2 |
4 |
4 |
1 |
6 |
2 |
9 |
2+ |
Squad: The squad consists of between 5 and 10
Moritai.
Weapons: Two Korinai Claws.
SPECIAL RULES Fearless: Moritai are fearless and never have to take
any Ld tests.
Hard to Kill: Moritai are incredibily
resilient. They cannot be harmed by a weapon with Strength 4 or lower. |
|